I am uncertain of the parameters or if this is true. Levels of Bleed and Other Status Effects Īpparently, if they're bleeding out, they're more demoralized than if they aren't bleeding heavily even if they're suffering from the same level of damage and health remaining. As your caravan grows stronger (see previous subsection), the amount of pain you need to inflict decreases, since their starting morale is lower. You gotta damage them first, right Vegeta? When you first start out, you'll probably have fond memories of beating enemies to within an inch of their lives before they yield. Okay, now we get to the most obvious part - inflicting damage. Your numbers haven't increased, but groups that use to attack you now run away. You'll notice this in the Qubberation area when you start upgrading your Mercs gear. It doesn't matter if you unequip your fighters, as long as you still have the items in your inventory. This "perceived" strength depends on numbers, as well as gear. This is why when you're a lone dude fighting 10 bandits, you'll need to kill a few and beat the rest within an inch of their lives, while if you're 20 dudes hunting 2 bandits, they'll surrender very quickly. If you attack them under such conditions, they'll start on relatively lower morale while your team will have more morale. If you "meet" them but have the option of walking away from the encounter, then they're not confident they can take you. If you're attacked by them and have no choice but to fight, they're confident they can take you and will start on relatively high morale.
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